![]() But what's interesting in Yoshida's disclosure is his claim that a native OpenGL version would still have been significantly inferior to the DirectX version. Studios use wrappers to port games much faster, lowering their development costs. That, in portability parlance, is what's known as a wrapper, and since wrappers have to translate crazy-complex rendering logic in realtime, they always induce a performance penalty. ![]() The Mac version of Final Fantasy XIV uses middleware developed by TransGaming to get Windows' DirectX visual systems working in the Mac's OpenGL environment. ![]() We determined that it would be near impossible to provide the same frame rate in native OpenGL that could be achieved with DirectX. ![]()
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